By: Richard Fine
Documentation is included with the Unity 5 beta releases. We don’t put it online anywhere yet. Once 5.0 has been officially released, we’ll put the docs up on docs.unity3d.com, just as we’ve done for...
View ArticleBy: errexoj
they would have to add proper code comments to methods and fields, imao not gonna happen
View ArticleBy: Suggestions
i don’t know if you can do this, but i hope u add support for documentation to be visible without leaving the code editor (monodevelop, sharpDevelop, visual studio), i hope you make the documentation...
View ArticleBy: Jean Fabre
Hi, just go for it, and make as a wiki and true collaboration with users. “User Contributes Notes” will be the only satisfying solution in my opinion. php.net manual is in my opinion a true reflection...
View ArticleBy: John Willy
C# as default? Awesome!! o/! Also, give a special attention to Editor Related documentation, is lack of C# examples;
View ArticleBy: Seph
On the topic of documentation. It would be really great if Unity could update all forum and answer posts that point to the old unifycommunity dot com site to the http://wiki.unity3d.com/ address...
View ArticleBy: Tom
Wish you guys would finish all of the Unity 4 milestones before offering Unity 5. I’m still waiting on Unity 4 features that are in beta. Does this mean outstanding Unity 5 features will arrive when a...
View ArticleBy: Chris
Awesome, would love to get some information about possible Exceptions when calling methods, sometimes I get C++ errors that make no sense and trying to Debug those are very hard to do. Knowing what...
View ArticleBy: kebrus
Damn! I missed that feature the whole month? There’s far too many times that I get to a badly documented page with no examples or even explanation on how a method or property works.
View ArticleBy: Robert Cummings
Sorry but the stats show only 18% or less people actually use Unity Script. Everyone (small and big alike) prefers C#. This is because C# is better and it’s less typing once you start using it’s...
View ArticleBy: C# Fanboy
C# and Visual Studio’s intellisense makes developing in C# far more efficient than using UnityScript, which has no decent intellisense support. Add in Resharper and your productivity is easily 50% –...
View ArticleBy: Arkinum
This is a really good idea. I find a lot of the examples and code snippets not very helpful to a newbie, when explaining how you can use it. Giving real examples and actually explaining what and how...
View ArticleBy: Rasmus Selsmark
“Unity is CommUnity” – I like that :) Correct, and as many of the other comments to this post also points out, as well as the feedback we get specifically on the documentation (even without the...
View ArticleBy: koblavi
Unity is CommUnity. Unity’s greatest asset is it’s community. The direct input from the community has shaped Unity into the product it is today. This is how Unity becomes successful. I hope this...
View ArticleBy: Prankard
Please keep this feature on. I think you’ll save time fixing docs and user will learn faster. I’ve noticed some issues in the past with docs not compiling. Have you thought about adding other community...
View ArticleBy: Prankard
Both C# and Unity script are important. I came from as and started with unity script. A couple months later I changed to c# as I liked the benefits of the language. Unity script is important to keep as...
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