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Channel: Comments on: Improving the Unity 5 documentation based on your feedback
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By: Z-Jay

赞!

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By: Ceiba3D Studio | Improving the Unity 5 documentation based on your...

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By: Richard Fine

Documentation is included with the Unity 5 beta releases. We don’t put it online anywhere yet. Once 5.0 has been officially released, we’ll put the docs up on docs.unity3d.com, just as we’ve done for...

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By: Albert

Is there a specific documentation for Unity 5? If yes, where can I get it?

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By: errexoj

they would have to add proper code comments to methods and fields, imao not gonna happen

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By: Suggestions

i don’t know if you can do this, but i hope u add support for documentation to be visible without leaving the code editor (monodevelop, sharpDevelop, visual studio), i hope you make the documentation...

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By: Jean Fabre

Hi, just go for it, and make as a wiki and true collaboration with users. “User Contributes Notes” will be the only satisfying solution in my opinion. php.net manual is in my opinion a true reflection...

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By: John Willy

C# as default? Awesome!! o/! Also, give a special attention to Editor Related documentation, is lack of C# examples;

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By: Gantalon

lao

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By: Seph

On the topic of documentation. It would be really great if Unity could update all forum and answer posts that point to the old unifycommunity dot com site to the http://wiki.unity3d.com/ address...

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By: Tom

Wish you guys would finish all of the Unity 4 milestones before offering Unity 5. I’m still waiting on Unity 4 features that are in beta. Does this mean outstanding Unity 5 features will arrive when a...

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By: Chris

Awesome, would love to get some information about possible Exceptions when calling methods, sometimes I get C++ errors that make no sense and trying to Debug those are very hard to do. Knowing what...

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By: kebrus

Damn! I missed that feature the whole month? There’s far too many times that I get to a badly documented page with no examples or even explanation on how a method or property works.

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By: Robert Cummings

Sorry but the stats show only 18% or less people actually use Unity Script. Everyone (small and big alike) prefers C#. This is because C# is better and it’s less typing once you start using it’s...

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By: C# Fanboy

C# and Visual Studio’s intellisense makes developing in C# far more efficient than using UnityScript, which has no decent intellisense support. Add in Resharper and your productivity is easily 50% –...

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By: Arkinum

This is a really good idea. I find a lot of the examples and code snippets not very helpful to a newbie, when explaining how you can use it. Giving real examples and actually explaining what and how...

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By: Rasmus Selsmark

“Unity is CommUnity” – I like that :) Correct, and as many of the other comments to this post also points out, as well as the feedback we get specifically on the documentation (even without the...

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By: koblavi

Unity is CommUnity. Unity’s greatest asset is it’s community. The direct input from the community has shaped Unity into the product it is today. This is how Unity becomes successful. I hope this...

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By: Prankard

Please keep this feature on. I think you’ll save time fixing docs and user will learn faster. I’ve noticed some issues in the past with docs not compiling. Have you thought about adding other community...

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By: Prankard

Both C# and Unity script are important. I came from as and started with unity script. A couple months later I changed to c# as I liked the benefits of the language. Unity script is important to keep as...

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